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运用Java3D实现三维实时物理模拟动画
引用本文:朱刚,郝正同,陈擘威.运用Java3D实现三维实时物理模拟动画[J].阜阳师范学院学报(自然科学版),2006,23(4):57-60.
作者姓名:朱刚  郝正同  陈擘威
作者单位:绵阳师范学院,物理与电子信息工程系,四川,绵阳,621000
摘    要:对于实时物理模拟动画,可通过Java3D来实现三维效果与交互性,而数值运算及界面设计可通过Java语言的相关包(javax.vecm ath和AW T及Sw ing组件)来实现,动画的实时性通过多线程与基于冲量的单步的方法来满足,形体间的碰撞检测通过良好快速的碰撞检测算法(如V-C lip)实现.

关 键 词:Java3D  实时动画  物理模拟  碰撞检测
文章编号:1004-4329(2006)04-0018-04
收稿时间:2006-08-09
修稿时间:2006年8月9日

Realizing Three-dimensional and Real-time Animation Based on Physics by java3D
ZHU Gang,HAO Zheng-tong,CHEN Bo-wei.Realizing Three-dimensional and Real-time Animation Based on Physics by java3D[J].Journal of Fuyang Teachers College:Natural Science,2006,23(4):57-60.
Authors:ZHU Gang  HAO Zheng-tong  CHEN Bo-wei
Institution:Department of physics, Mianyang Normal University, Mianyang Sichuan 621000, China
Abstract:Relative technologies about three-dimensional and Real-time animation based on physics are discussed in the article three-dimensional visual impression and interaction are realized by Java3D.Numerical operation and interface design is realized by javax.vecmath,AWT and Swing package. Multithread and the method based on impulse make animation Real-time.V-Clip can realize Fast and robust polyhedral collision detection.
Keywords:java3D  Real-time animation  physics simulation  collision detection
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