三维动画及其运动捕捉技术 |
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引用本文: | 郭伟,兰景婷.三维动画及其运动捕捉技术[J].达县师范高等专科学校学报,2011(5):97-99. |
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作者姓名: | 郭伟 兰景婷 |
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作者单位: | [1]四川文理学院教育科学与技术系,四川达州635000 [2]四川文理学院文化与传媒系,四川达州635000 |
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基金项目: | 四川文理学院科研资助项目(2009B03Z) |
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摘 要: | 三维动画作为一种视觉冲击力强、效果逼真的动画类型在计算机动画领域中越来越受到重视,三维运动捕捉技术则作为解决三维动画制作的一个手段也被广泛地使用.分析了三维动画的制作流程,三雏动画制作的瓶颈以及三维运动捕捉技术给三维动画制作带来的好处,探讨了三维运动捕捉技术的应用和发展.
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关 键 词: | 三维动画 运动捕捉技术 瓶颈 |
Three -Dimensional Animation and Motion Capture Techniques |
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Institution: | GUO Wei , LAN Jing - Ting ( 1. Educational Science and Technology Department of Sichuan University of Arts and Science, Dazhou Sichuan 635000; 2. Culture and Media Department of Sichuan University of Arts and Science, Dazhou Sichuan 635000, China) |
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Abstract: | As a strong visual impact and effect of realistic animation types in the field of computer animation, three - dimensional animation has been paid more and more attention. At the same time, three - dimensional motion capture technology has been widely used which is to solve three -dimensional animation making. The article analysis the production process and bottlenecks of three -dimensional animation, explains the benefits which brought by three - dimensional motion capture technology. At last, the article explores the application and development of three - dimensional motion capture technology. |
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Keywords: | three-dimensional animation motion capture technique bottleneck |
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