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基于OpenGL的山体模型算法及其可视化
引用本文:徐畅凯,孙萍,徐文华.基于OpenGL的山体模型算法及其可视化[J].贵州师范大学学报(自然科学版),2011,29(1):83-87.
作者姓名:徐畅凯  孙萍  徐文华
作者单位:贵州师范大学,数学与计算机科学学院,贵州,贵阳,550001
摘    要:根据一种常见的山体形态,利用OpenGL基本图元构造了一种可控、易扩展的山体模型算法.并结合Open-GL的颜色渲染、纹理映射和光照处理等真实感技术,实现了从单个山体到山体群的形态可视化,为模型的应用奠定了基础.试验结果表明,该模型简单易用,扩展性强,可用于实时渲染的CAD建模系统及其它三维场景建模系统中.

关 键 词:山体  几何建模  算法  可视化  OpenGL

Algorithm and visualization of a mountain model based on OpenGL
XU Chang-kai,SUN Ping,XU Wen-hua.Algorithm and visualization of a mountain model based on OpenGL[J].Journal of Guizhou Normal University(Natural Sciences),2011,29(1):83-87.
Authors:XU Chang-kai  SUN Ping  XU Wen-hua
Institution:XU Chang-kai,SUN Ping,XU Wen-hua(School of Mathematics and Computer Science,Guizhou Normal University,Guiyang,Guizhou 550001,China)
Abstract:This article constructs a manageable and expandable mountain model algorithm by making use of a graphic primitive of OpenGL and brings about visualization of mountain from single mountain to many mountains combined with color rendering,texture mapping and light processing.The model not only can render a common mountain,but also can be used as the one that is similar to mountain,such as stalactites and mountain slope.Besides,this model in application can be used in real-time rendering CAD modeling system and...
Keywords:OpenGL
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