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全球战场环境实时仿真系统研究
引用本文:余烨,王启骏,刘晓平.全球战场环境实时仿真系统研究[J].合肥工业大学学报(自然科学版),2012(3):319-324,346.
作者姓名:余烨  王启骏  刘晓平
作者单位:合肥工业大学计算机与信息学院
基金项目:国家自然科学基金资助项目(61070124);安徽省自然科学基金资助项目(11040606Q43)
摘    要:为了对全球范围内的战场作战情况进行实时模拟,文章提出了一种构建战场环境仿真系统的解决方案,分别以基于视点的LOD和地形预读方法解决大规模地形的可视化问题,以基于模板的动态场景元素管理解决大量运动物体的组织、管理问题,以基于经纬度的运动物体位姿变换解决物体运动姿态的模拟问题。实验结果表明,该方法能够实现大规模地形的实时可视化,能够对物体运动姿态进行有效的模拟,满足全球范围内战场环境实时仿真的需要。

关 键 词:战场环境仿真  地形可视化  场景管理  位姿变换

On global battlefield environment real-time simulation system
YU Ye,WANG Qi-jun,LIU Xiao-ping.On global battlefield environment real-time simulation system[J].Journal of Hefei University of Technology(Natural Science),2012(3):319-324,346.
Authors:YU Ye  WANG Qi-jun  LIU Xiao-ping
Institution:(School of Computer and Information,Hefei University of Technology,Hefei 230009,China)
Abstract:In order to simulate global real-time battlefield combat,a solution of constructing battlefield environment simulation system is proposed.The viewpoint based LOD and terrain pre-reading method is adopted to solve the terrain visualization problem,the template based dynamic scene management method to organize massive objects and the latitude,and the longitude based position and gesture transformation method to simulate the moveable objects.The result shows that through this solution,the real-time visualization of large-scale terrain can be realized and the moveable object’s gesture can be efficiently simulated,which meet the needs of global battlefield environment simulation.
Keywords:battlefield environment simulation  terrain visualization  scene management  position and gesture transformation
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