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三维战场态势显示标绘技术
引用本文:蒲玮,李雄,吴成海.三维战场态势显示标绘技术[J].科技导报(北京),2014,32(34):62-68.
作者姓名:蒲玮  李雄  吴成海
作者单位:装甲兵工程学院, 北京 100072
基金项目:国家自然科学基金项目(61473311);北京市自然科学基金项目(9142017)
摘    要: 为提高三维战场态势显示标绘的图形效率和人机交互性,在总结分析战场态势信息基本理论概念的基础上,通过对显示与标绘两方面的军事需求和OSG/Qt 结合使用的软件架构模式进行分析,提出了程序框架的线程模式优化方法和基于帧缓存对象的离屏纹理烘焙技术的军标符号显示生成算法.设计和实现了三维战场态势显示标绘软件模块,并对模块进行了多种实现方法的比较测试,检查验证了相关技术方案和关键技术对于提高系统绘制效率和人机交互的有效性.

关 键 词:三维战场态势  显示标绘  线程模式优化  帧缓存对象  OSG/Qt  
收稿时间:2014-09-25

Three-dimensional Battlefield Situation Display and Plotting Technology
PU Wei,LI Xiong,WU Chenghai.Three-dimensional Battlefield Situation Display and Plotting Technology[J].Science & Technology Review,2014,32(34):62-68.
Authors:PU Wei  LI Xiong  WU Chenghai
Institution:Academy of Armored Forces Engineering, Beijing 100072, China
Abstract:This paper proposes an optimization method of thread mode for OSG/Qt framework and a generating algorithm for military standard symbol display using off-screen render to texture technology based on frame buffer object, to improve the display efficiency and human-computer interaction of three-dimensional battlefield situation display and plotting. The basic concept of battlefield situation information was summarized, and the military demand of display and plotting and OSG/Qt architecture were analyzed. On this basis, the software module of three-dimensional battlefield situation display and plotting was designed and tested to verify the plotting efficiency and the human-computer interactiveness of the solution and key technology.
Keywords:three-dimensional battlefield situation  display and plotting  optimization of thread mode  frame buffer object  OSG/Qt  
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