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Distributed virtual reality system based on hybrid rendering
Authors:ZHENG Wenting  BAO Hujun  Peng Qunsheng  Sun Hanqiu
Abstract:A distributed virtual reality system is presented based on a hybrid rendering scheme. This system first predicts the camera position of the next key frame in real-time according to the tendency of the current camera movement. The predicted key frame is then generated using a geometry-based algorithm. Finally, a real-time backward image warping algorithm is employed to create a smooth transition between the two adjacent key frames. Since the ren dering procedure can be divided into two independent steps, this system can be efficiently implemented in distributed mode.
Keywords:virtual reality  texture mapping  distributed computation  parallel computation
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