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RoboCup中基于效果操作的动态行为规划模型
引用本文:李静,骆斌,陈兆乾,陈世福.RoboCup中基于效果操作的动态行为规划模型[J].南京大学学报(自然科学版),2003,39(5):467-475.
作者姓名:李静  骆斌  陈兆乾  陈世福
作者单位:南京大学计算机软件新技术国家重点实验室,南京210093
基金项目:国家自然科学基金(60003010)
摘    要:如何提高agent的学习能力、对手建模能力以及多agent团队运作能力是目前RoboCup研究所面临的3项挑战,在上述的挑战中,行为规划起了非常重要的作用。agent如何能够在动态实时的复杂环境中根据场景变化来动态规划自己的行为是RoboCup目前急需解决的问题。提出一种面向效果操作方法的动态行为规划模型,使队员能够在场景分析的基础上,根据经验动态选择和执行行为策略,且具有持续学习的能力,采用贝叶斯信念网络和基于示例推理相结合的方法来实现。实验结果表明,该方法有效提高了队员适应环境的能力。

关 键 词:机器人世界杯足球赛  人工智能  RoboCup  效果操作  动态行为规划模型  贝叶斯信念网络  示例推理

Dynamic Planning Model on the Basis of Effect-based Operations for RoboCup
Li Jing,Luo Bin,Chen Zhao-Qian,Chen Shi-Fu.Dynamic Planning Model on the Basis of Effect-based Operations for RoboCup[J].Journal of Nanjing University: Nat Sci Ed,2003,39(5):467-475.
Authors:Li Jing  Luo Bin  Chen Zhao-Qian  Chen Shi-Fu
Abstract:The simulated RoboCup is a complex, dynamic multi-agent system full of uncertainty. In such an environment that the state-space complexity restricts the designer's ability, the designer can not supply agents with complete and exact information about the correct response at any state. So learning, teamwork and opponent modeling become the three challenging problems in RoboCup, and planning is playing an important role in these challenges. How to plan activities to influence adversary's actions based on situation assessment in the dynamic, real-time environment must be solved now. In this paper, we propose a dynamic planning model on the basis of effect-based operations. Agents can select and execute actions from their own experiences based on the analysis of the situation. Furthermore, the system has life-long learning ability. We integrate bayesian belief network and case-based reasoning to implement it. Experimental results show that the agents' adaptation has been improved.
Keywords:dynamic planning  teamwork  bayesian belief network  case-based reasoning  RoboCup
本文献已被 CNKI 维普 万方数据 等数据库收录!
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