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GPU上具有复杂光照烟雾动画的绘制
引用本文:刘淑芬,金钊.GPU上具有复杂光照烟雾动画的绘制[J].吉林大学学报(理学版),2011,49(4):713-716.
作者姓名:刘淑芬  金钊
作者单位:1. 吉林大学 计算机科学与技术学院, 长春 130012; 2. 山东青年政治学院 信息工程系, 济南 250014
摘    要:采用Navier Stokes方程作为烟雾的物理模型方程, 基于图形处理器(GPU)实现了具有复杂光照效果和简单光照效果的烟雾动画实时绘制. 通过体素遍历整数算法加速烟雾的渲染并实现了烟雾的复杂光照. 实验结果对比表明, 复杂光照比简单光照模拟出的烟雾真实感更强. GPU远高于CPU对物理方程的求解速度, 使烟雾模拟实时性更强.

关 键 词:图形处理器(GPU)  Navier  Stokes方程  体素遍历  光照  渲染  
收稿时间:2010-08-19

System Reliability Modeling Based on Divide and Conquer
LIU Shu-fen,JIN Zhao.System Reliability Modeling Based on Divide and Conquer[J].Journal of Jilin University: Sci Ed,2011,49(4):713-716.
Authors:LIU Shu-fen  JIN Zhao
Institution:1. College of Computer Science and Technology, Jilin University, Changchun 130012, China;2. Department of Information Engineering, Shandong Youth University of Political Science, Jinan 250014, China
Abstract:The simulation of smoke animation with simple light andcomplex light was realized on the basis of GPU. The motion of the smoke was controlled by Navier Stokes Equations. An integer algorithm for traversing voxels was used to accelerate the speed of the simulation, and using this algorithm we r
ealized the complex light. The render effects of the two light algorithms are instark contrast. Furthermore, when the velocity of GPU is contrasted with the CPU, the difference is very apparent. These experiments obviously demonstrate theadvantage of GPU.
Keywords:graphic processing unit (GPU)  Navier Stokes equations  voxel traversal  light  render  
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