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基于ROAM算法的弹坑实时可视化系统设计
引用本文:张荣华,郑顾平.基于ROAM算法的弹坑实时可视化系统设计[J].系统仿真学报,2006,18(2):511-512,516.
作者姓名:张荣华  郑顾平
作者单位:华北电力大学计算机科学与技术学院,河北保定,071003
基金项目:华北电力大学校科研和教改项目
摘    要:基于复杂的虚拟战场环境仿真及三维游戏的高逼真度要求,多分辨率动态地形的实时可视化,近年来在国内外得到了普遍的重视和研究。在前期初步研究动态地形的表示及动态地形多分辨率实时可视化的基础上,基于ROAM静态地形算法的动态扩充,设计了弹坑实时可视化系统的仿真管理。并初步实现了战场环境中弹坑的实时可视化。

关 键 词:虚拟环境  多分辨率动态地形  实时可视化  ROAM算法
文章编号:1004-731X(2006)02-0511-02
收稿时间:2004-12-07
修稿时间:2004-12-072005-07-08

Design for Real-Time Visualization System of Crater Based on ROAM Algorithm
ZHANG Rong-hua,ZHENG Gu-ping.Design for Real-Time Visualization System of Crater Based on ROAM Algorithm[J].Journal of System Simulation,2006,18(2):511-512,516.
Authors:ZHANG Rong-hua  ZHENG Gu-ping
Institution:School of Computer Science and Technology,North China Electric Power University,Baoding 071003,China
Abstract:Real-time visualization of multi-resolution dynamic terrain, which is often used to meet the demand of the high fidelity of the virtual battlefield environments simulation and some 3D games, has attracted growing interest at home and abroad over the last decade. The design of the simulation loop and the real-time visualization of the crater based on the dynamic extension of ROAM algorithm was implemented preliminarily. The experiment testifies the feasibility of our previous study of the representation and visualization of dynamic terrain.
Keywords:virtual environment  multi-resolution dynamic terrain  real-time visualization  ROAM algorithm
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