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虚拟战场环境中水陆坦克视景仿真研究
引用本文:王文恽,唐进国,侯学隆,李治庆.虚拟战场环境中水陆坦克视景仿真研究[J].系统仿真学报,2006,18(Z2):418-420.
作者姓名:王文恽  唐进国  侯学隆  李治庆
作者单位:海军航空工程学院,山东,烟台,264001
摘    要:分布式虚拟战场环境中水陆坦克的视景仿真涉及很多开发阶段和技术难点。为此需要了解HLA/RTI和分布式虚拟战场环境的基本情况,然后结合63A式水陆坦克实际情况实现其分布式视景仿真系统。重点讲解了基于HLA/RTI的视景仿真系统的构建以及地形匹配和海浪生成两大关键技术。初步实现了水陆坦克在海战条件下的各种效果。

关 键 词:高层体系结构(HLA)  分布式虚拟战场环境(DVBE)  地形匹配  海浪生成
文章编号:1004-731X(2006)S2-0418-03
修稿时间:2006年4月18日

Research on Scene Simulation of Amphibious Tank in DVBE
WANG Wen-yun,Tang Jin-guo,HOU Xue-long,Li Zhi-qing.Research on Scene Simulation of Amphibious Tank in DVBE[J].Journal of System Simulation,2006,18(Z2):418-420.
Authors:WANG Wen-yun  Tang Jin-guo  HOU Xue-long  Li Zhi-qing
Abstract:Scene simulation about amphibious tank refers to many developing phases and technologic difficulties. So it is necessary to comprehend the basic situation of HLA/RTI and DVBE, and then the actual situation is combined about the Type 63A amphibious tank to realize distributed scene simulation system. How to construct the scene simulation system was explained based on High Level Architecture and two key techniques which include terrain matching and ocean wave building. At last, the effects under condition of naval battle were realized.
Keywords:High Level Architecture  Distributed Virtual Battlefield Environment  terrain matching  ocean wave building
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