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虚拟视景系统中特殊效果接口的设计与实现
引用本文:王德才,吴明飞,孙玉萍,张安慧.虚拟视景系统中特殊效果接口的设计与实现[J].系统仿真学报,2006,18(Z1):140-142.
作者姓名:王德才  吴明飞  孙玉萍  张安慧
作者单位:防化指挥工程学院,信息技术与仿真教研室,北京,102205
摘    要:介绍了纹理动画的基本原理,利用面向对象的核心思想,针对在复杂虚拟视景系统中实现与管理大量特殊效果的困难,对各类特殊效果进行了封装和集成,设计并实现了一个特殊效果接口。该接口由一组相互关联的类构成,使用方便、易于扩展,方便了复杂虚拟视景系统中特殊效果的实现与管理。给出了该接口的设计思路和具体的定义,最后给出了一个实际应用示例。

关 键 词:面向对象  特殊效果  视景仿真  接口设计  纹理动画
文章编号:1004-731X(2006)S1-0140-03
修稿时间:2006年5月17日

Interface Designing and Implementing of Special Effect in Virtual Scene System
WANG De-cai,WU Ming-fei,SUN Yu-ping,ZHANG An-hui.Interface Designing and Implementing of Special Effect in Virtual Scene System[J].Journal of System Simulation,2006,18(Z1):140-142.
Authors:WANG De-cai  WU Ming-fei  SUN Yu-ping  ZHANG An-hui
Abstract:The general theory of texture animation was introduced. Opposed to the difficulty of managing many special effects, all kinds of special effects were encapsulated and integrated using the thinking of object-oriented technology, and a special effect interface was designed and implemented . This interface is composed of a group of classes, and it is easy to use and expand. It becomes very simple to implement and manage the special effects in complex virtual scene system through using this interface. The designation and definition of the special effect interface and an application instance were given.
Keywords:object-oriented  special effect  scene visualization simulation  interface design  texture animation  
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