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多缓冲技术在游戏编程中的应用
引用本文:XIAO Zhou-fang ZHAO Da-wei ZHANG Yan﹙School of Computer Science and Technology,China University of Mining and Technology,Jiangsu,Xuzhou ,P.R.China﹚.多缓冲技术在游戏编程中的应用[J].科技信息,2008(29).
作者姓名:XIAO Zhou-fang ZHAO Da-wei ZHANG Yan﹙School of Computer Science and Technology  China University of Mining and Technology  Jiangsu  Xuzhou  P.R.China﹚
作者单位:中国矿业大学计算机科学与技术系
摘    要:多媒体技术的发展带来了多媒体应用程序的发展,图形图像的处理是多媒体应用程序中的一个技术难题。本文介绍了图形处理中多缓冲技术的原理与机制及其在游戏编程中的应用,并且给出了利用GDI编程及利用DirectX编程的两种多缓冲技术的实现方法,从而消除在单缓冲中出现的屏幕闪烁和屏幕更新缓慢的现象。

关 键 词:多缓冲技术  游戏编程  图形图像  GDI  DirectX

Application of Multi-Buffer Technique in Game Programming
Abstract:The development of multimedia Technique has brought to the development of multimedia application programming,and the management of graphics in multimedia application is a difficult technical problem.The principles of the multi-buffer technique and its implementation in game programming are introduced in details in this paper,programming with GDI and DirectX.In this case,the problem of the flicker of images has been solved when they are beening drawn.
Keywords:Multi-Buffers  Game Programming  Graphics  GDI  DirectX  
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