首页 | 本学科首页   官方微博 | 高级检索  
     检索      

三维逼真计算机图形的产生与显示
引用本文:李叔梁,秦颂.三维逼真计算机图形的产生与显示[J].清华大学学报(自然科学版),1986(5).
作者姓名:李叔梁  秦颂
作者单位:无线电电子学系 (李叔梁),无线电电子学系(秦颂)
摘    要:本文对产生和显示三维逼真计算机图形的基本方法(几何变换、隐面消除、明暗处理和纹理产生)进行了研究。本文提出了一种改进的扫描线方法,用以产生和显示逼真三维图形,这种方法的优点是要求内存量较小,运算速度较快。在明暗处理模型中考虑了物体对光的反射、透射、折射和阴影效应。本文还研究了采用随机模型产生表面纹理,并提出了一种产生三维地形图的方法。

关 键 词:三维  立体  逼真  计算机图形

The Generation and Display of Realistic Three Dimensional Computer Graphics
Li Shuliang,Qin Song.The Generation and Display of Realistic Three Dimensional Computer Graphics[J].Journal of Tsinghua University(Science and Technology),1986(5).
Authors:Li Shuliang  Qin Song
Institution:Department of Radio Electronics
Abstract:In this paper, the methods for generating and displaying realistic 3-D computer graphics, such as geometrical transformation, hidden surface removal, shading and texturing are studied. An improved scan line method for generating and displaying realistic 3-D graphics is presented. Its advantages are less memory space required and higher speed of operation. In shading model, the reflective, transparent, refractive and shadow effects are considered. A stochastic model is used to generate surface texture. Finally, a method for producing 3-D terrain map is proposed.
Keywords:three dimensional  solid  realistic  computer graphics    
本文献已被 CNKI 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号