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基于基本体和AEC扩展体的3DSMAX树木建模技术
引用本文:徐津霞,陈孝威.基于基本体和AEC扩展体的3DSMAX树木建模技术[J].贵州大学学报(自然科学版),2009,26(6):83-87.
作者姓名:徐津霞  陈孝威
作者单位:贵州大学,计算机科学与信息学院,贵州,贵阳,550025
基金项目:贵州省省长基金(2007-2009)资助项目 
摘    要:首先介绍多边形网格建模的基本原理。接着,详细介绍了基于基本体和基于AEC扩展体的3DSMAX树木建模技术。最后,对这两种技术进行了比较,讨论了两种技术的应用环境。

关 键 词:网格建模  基本体  AEC扩展体  树木建模  材质与贴图

The Technology of Modeling Tree in 3DS MAX Based on Primitives and AEC Extended Primitives
XU Jin-xia,CHEN Xiao-wei.The Technology of Modeling Tree in 3DS MAX Based on Primitives and AEC Extended Primitives[J].Journal of Guizhou University(Natural Science),2009,26(6):83-87.
Authors:XU Jin-xia  CHEN Xiao-wei
Institution:( College of Computer Science and Information, Guizhou University, Guiyang 550025 ,China)
Abstract:The foundation of polygon mesh modeling was introduced. Then the technology of modeling tree in 3DS MAX was introduced based on primitives and AEC extended primitives in detail. Finally, the two technologies were compared and the application context of them was discussed.
Keywords:mesh modeling  primitives  AEC extended primitives  material and mapping
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