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基于OSG场景图的游戏界面设计与实现
引用本文:崔洁,孔德慧,张勇,李学龙.基于OSG场景图的游戏界面设计与实现[J].郑州大学学报(自然科学版),2011(1):99-102.
作者姓名:崔洁  孔德慧  张勇  李学龙
作者单位:北京工业大学计算机学院多媒体与智能软件技术北京市重点实验室,北京100124
基金项目:国家自然科学基金资助项目 编号U0935004 61070117
摘    要:游戏界面设计是对与游戏用户具有交互功能的视觉元素进行规划设计的活动.目前存在一些应用框架对游戏界面进行设计的技术,但它们都存在着与三维游戏场景接口不一致、设计复杂、不易扩展和维护等缺陷.因此,提出了基于图形引擎OSG场景图的游戏界面设计方法.该方法不仅易于扩展和维护,而且可以与同样是基于图形引擎渲染的三维游戏场景无缝融合.

关 键 词:游戏界面  OSG  场景图  游戏界面设计

Game Interface Design and Implementation Based on OSG Scene Graph
CUI Jie,KONG De-hui,ZHANG Yong,LI Xue-long.Game Interface Design and Implementation Based on OSG Scene Graph[J].Journal of Zhengzhou University (Natural Science),2011(1):99-102.
Authors:CUI Jie  KONG De-hui  ZHANG Yong  LI Xue-long
Institution:(Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology,College of Computer Science,Beijing University of Technology,Beijing 100124,China)
Abstract:Game interface design refers to the design activities which design the interface with interactive features and visual elements in the game.At present there are some technologies and application frameworks on the game interface design.But they are not consistent with the three-dimensional game scene.The complicated design,the maintenance,and the expansion are all the problems exposed by these technologies based on the OSG.The game interface design based on the graphics engine overcoming the above deficiencies was analyzed.This technology was easy to extend,maintain,and was consistent seamlessly with 3D game scenes based on graphics engine together.
Keywords:game interface  OSG  scene graph  game interface design
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