首页 | 本学科首页   官方微博 | 高级检索  
     检索      

基于外存的大规模虚拟环境交互漫游
引用本文:高宇,邓宝松,杨冰,吴玲达.基于外存的大规模虚拟环境交互漫游[J].系统仿真学报,2006,18(10):2988-2991.
作者姓名:高宇  邓宝松  杨冰  吴玲达
作者单位:国防科技大学,多媒体研发中心,长沙,410073
基金项目:致谢:衷心感谢North Carolina大学的Walkthru项目组提供大规模的Power Plant模型,同时还要感谢Stanford大学图形实验室提供实验用到的龙、佛等三维扫描模型.
摘    要:针对大规模虚拟环境的交互漫游,提出了一种基于外存的场景数据组织方法,并给出了相应的交互漫游算法。首先将场景数据分块组织成八叉树层次结构,然后为每个八叉树节点生成渐进网格表示。在实时绘制阶段,利用八叉树层次进行粗的全局细化,利用渐进网格进行细的局部细化。该方法可以对具有上千万三角形面片的大规模虚拟环境进行交互绘制,并且可以得到连续的LOD变化,消除交互漫游时的“Popping”(跳跃)现象。

关 键 词:外存绘制  交互漫游  八叉树分割  渐进网格  视点相关细化
文章编号:1004-731X(2006)10-2988-04
收稿时间:2005-08-04
修稿时间:2005-11-29

Interactive Out-of-core Walkthrough of Large-scale Virtual Environments
GAO Yu,DENG Bao-song,YANG Bing,WU Ling-da.Interactive Out-of-core Walkthrough of Large-scale Virtual Environments[J].Journal of System Simulation,2006,18(10):2988-2991.
Authors:GAO Yu  DENG Bao-song  YANG Bing  WU Ling-da
Abstract:An out-of-core organization approach for large-scale virtual environments was proposed, and also an interactive corresponding walkthrough algorithm was given. A spatial octree partition was used to build a hierarchical decomposition of the scene and then the progressive mesh for each octree node was computed. At run time, the octree hierarchy was used for coarse global refinement, and the progressive meshes was used for fine local refinement. The approach can render large-scale virtual environments of hundreds of millions of triangles at interactive rates with continuous level of detail transitions and minimal popping artifacts.
Keywords:out-of-core rendering  interactive walkthrough  octree partition  progressive mesh  view-dependent refinement  
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号