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基于Creator/Vega的空中加油视景仿真系统
引用本文:沈宁,王新民,李俨. 基于Creator/Vega的空中加油视景仿真系统[J]. 系统仿真学报, 2008, 20(20): 5569-5572
作者姓名:沈宁  王新民  李俨
作者单位:西北工业大学自动化学院
摘    要:介绍了基于Creator/Vega的空中加油视景仿真的关键技术与实现方法,并建立了逼真的三维实体模型.利用所提方案开发的视景仿真系统,可以满足空中加油训练的要求.针对Vega平台中软体动作难以实现的问题,提出采用10个随机正弦渡迭加与整段软管分节控制、整合控制相结合的方法模拟软管抖动;在平显模型层次数据库中引入了自由度节点和开关节点,结合程序成功的模拟了燃油流动.

关 键 词:空中加油  视景仿真  燃油流动  软管抖动

Scene Simulation System of Air Refuelling Based on Creator/Vega
SHEN Ning,WANG Xin-min,LI Yan. Scene Simulation System of Air Refuelling Based on Creator/Vega[J]. Journal of System Simulation, 2008, 20(20): 5569-5572
Authors:SHEN Ning  WANG Xin-min  LI Yan
Abstract:A scene simulation system for aircraft air refuelling was developed based on Creator/Vega. The system could be used for pilot groud training. The verisimilitude three-dimensional models were established. An algrithm was proposed to show the viberation of the refuling tube. The tube was divided into 10 segments. The movemnt of each segment followed a random sine wave. The fuel flow in the tube was successfully simulated by importing DOF nodes and Switch nodes in administrative levels database. The DOF nodes and the Switch nodes were controlled by the application program.
Keywords:Creator/Vega
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