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基于Agent的多领域战争空间实践
引用本文:罗批,胡晓峰,司光亚.基于Agent的多领域战争空间实践[J].系统仿真学报,2005,17(11):2780-2784.
作者姓名:罗批  胡晓峰  司光亚
作者单位:国防大学信息作战与指挥训练教研部,北京,100091
基金项目:国家863高技术计划(2004AA115120),并获《新世纪优秀人才支持计划》资助.
摘    要:信息化战争模拟不能仅仅考虑火力作战损耗,需要更加注重对军事、政治、经济、社会、舆论等各个领域的综合建模仿真。为此,我们在多年研究信息化战争模拟和战争复杂性的基础上,在虚拟全球战争空间研究构想指导下,采用CAS理论,基于进化的思想,运用Agent建模方法在多领域中对上述研究构想进行了探索性实践。对多领域战争空间Agent建模实践的内涵、外延、特点等内容进行了论述,并给出了原型设计,为本课题的长期研究奠定了基础,指明了方向。

关 键 词:信息化战争模拟  多领域战争空间  复杂适应系统理论  Agent建模仿真
文章编号:1004-731X(2005)11-2780-05
收稿时间:2005-04-13
修稿时间:2005-06-10

Study on Agent-based Comprehensive-domain War Universe
LUO Pi,HU Xiao-feng,SI Guang-ya.Study on Agent-based Comprehensive-domain War Universe[J].Journal of System Simulation,2005,17(11):2780-2784.
Authors:LUO Pi  HU Xiao-feng  SI Guang-ya
Abstract:War gaming and simulation in information age can be not just considered in the firepower attrition, whereas be paid close attention to the model & simulate comprehensively among military, political, economic, social, diplomatic, consensus domain, etc. Therefore, based on the previous researches of war gaming and simulation in information age and war complexity, the agent-based comprehensive-domain war universe with Complex Adaptive System and evolution idea was studied. The connotation, extension, and characteristics of agent-based comprehensive-domain war universe were discussed, and its prototype was designed, which was a milestone of this long-term research plan.
Keywords:war gaming and simulation in information age  comprehensive-domain War Universe  CAS  agent-based modeling & simulation
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