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基于PC硬件加速的三维数据场直接体可视化
引用本文:笪良龙,杨廷武,李玉阳,卢晓亭.基于PC硬件加速的三维数据场直接体可视化[J].系统仿真学报,2005,17(10):2422-2425.
作者姓名:笪良龙  杨廷武  李玉阳  卢晓亭
作者单位:1. 中国海洋大学,青岛,266003;海军潜艇学院,青岛,266071
2. 海军潜艇学院,青岛,266071
摘    要:在科学计算可视化中,由于直接体可视化技术能够反映数据场内部的信息,所以它已经成为近年来研究的重点。通过应用三维纹理和可编程显卡的片段着色器(Fragment Shader)技术,在当前主流PC机上,实现了带有完整Phone光照阴影效果的三维数据场直接体可视化。仿真结果表明该方法在医学和军事学的三维数据场可视化中,能够实时生成高质量的体可视化图像。

关 键 词:直接体可视化  三维纹理  片段着色器  阴影渲染
文章编号:1004-731X(2005)10-2422-04
收稿时间:2004-10-08
修稿时间:2004-12-28

Accelerating Volume Rendering of 3D Datasets Based on PC Hardware
DA Liang-long,YANG Ting-wu,LI Yu-yang,LU Xiao-ting.Accelerating Volume Rendering of 3D Datasets Based on PC Hardware[J].Journal of System Simulation,2005,17(10):2422-2425.
Authors:DA Liang-long  YANG Ting-wu  LI Yu-yang  LU Xiao-ting
Abstract:In visualization of scientific computation, because the volume visualization can display the inner information of 3D data sets, it has become researching emphasis in recently years. Byapplying the technology of 3D texture and Fragment Shader of programmable graphics hardware, the real time volume rendering of 3D data sets with full Phone shading model was realized on commodity PCs. The results show that the arithmetic can create real time high quality image in the medical and military realm.
Keywords:Volume Visualization  3D Texture  Fragment Shader  Shading Rendering
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