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虚拟战场环境中地形编码技术的研究与实现
引用本文:陶唐飞,韩崇昭,杨华,段战胜. 虚拟战场环境中地形编码技术的研究与实现[J]. 系统仿真学报, 2004, 16(9): 1988-1991
作者姓名:陶唐飞  韩崇昭  杨华  段战胜
作者单位:西安交通大学电信学院综合自动化研究所,西安,710049
基金项目:国家重点基础研究发展规划(2001CB309403)
摘    要:详细讨论了虚拟战场环境仿真系统中地形编码的原理及技术实现。提出了一种简单的判断点在三角形内的方法,采用不规则三角形作为地形编码的基本结构单元,并结合地形分块思想,实现了对地形编码的实时仿真。本文的思想和方法对同类系统的开发具有借鉴意义。

关 键 词:虚拟战场  地形编码  地形分块  三角形  实时仿真
文章编号:1004-731X(2004)09-1988-04
修稿时间:2003-08-14

Study on Terrain Coding in Virtual Battle Environment and Its Realization
TAO Tang-fei,HAN Chong-zhao,YANG Hua,DUAN Zhan-sheng. Study on Terrain Coding in Virtual Battle Environment and Its Realization[J]. Journal of System Simulation, 2004, 16(9): 1988-1991
Authors:TAO Tang-fei  HAN Chong-zhao  YANG Hua  DUAN Zhan-sheng
Abstract:This paper studied the principle and its realization of terrain coding in virtual battle environment. A simple method of judging whether a point belongs to a triangle or not is presented. Based on this means, taking triangle as the basic cell of terrain coding, and using the idea of terrain blocking, the paper realized the real-time simulation of terrain coding in virtual battlefield environment. The idea and method presented here are valuable references to the development of similar system.
Keywords:virtual battle environment  terrain coding  terrain blocking  triangle  real-time simulation
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