首页 | 本学科首页   官方微博 | 高级检索  
     

基于硬件的点模型绘制
引用本文:邹欣昂 龚文胜. 基于硬件的点模型绘制[J]. 科学技术与工程, 2007, 7(18): 4625-4630
作者姓名:邹欣昂 龚文胜
作者单位:湖南大学计算机与通信学院,长沙,410082
摘    要:
点云模型是一种新兴的物体几何表示方式,基于点的建模与绘制技术是近年来计算机图形学的研究热点之一。随着可编程特性的出现,GPU成为图形学研究中越来越流行的计算平台。以GPU为计算工具,设计了一种适合于GPU处理的类八叉树空间剖分结构,提出了一种新的基于GPU中的点模型光线求交算法,实现了基于GPU的点模型的快速光线跟踪绘制。

关 键 词:基于点的绘制 八叉树 GPU 光线跟踪
文章编号:1671-1819(2007)18-4625-06
修稿时间:2007-05-14

Point Model Rendering on Hardware
ZOU Xin-ang,GONG Wen-sheng. Point Model Rendering on Hardware[J]. Science Technology and Engineering, 2007, 7(18): 4625-4630
Authors:ZOU Xin-ang  GONG Wen-sheng
Affiliation:School of Computer and Communication, Hu - nan University, Changsha 410082, P. R. China
Abstract:
Point cloud model is a newly introduced geometric representation and point based modeling and rendering techniques have been paid much attention in computer graphics community. The programmability of GPU makes it become one of the powerful computing platform in most computer graphics applications. A new algorithm is presented for high quality point based rendering by fully exploiting the power of GPU. A semi-octree structure and an image -space adaptive refinement scheme are introduced, which greatly improve the performance of ray traversal in GPU. An efficient ray intersection technique is also proposed, facilitating ray tracing of point models on GPU.
Keywords:point based rendering ray tracing GPU octree
本文献已被 CNKI 维普 万方数据 等数据库收录!
点击此处可从《科学技术与工程》浏览原始摘要信息
点击此处可从《科学技术与工程》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号