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一种C#中NURBS曲面建模方法
引用本文:周满元. 一种C#中NURBS曲面建模方法[J]. 系统仿真学报, 2006, 18(Z2): 475-477
作者姓名:周满元
作者单位:桂林电子科技大学计算机系,广西,桂林,541004
基金项目:广西科学基金项目(桂科基0448074)
摘    要:NURBS(Non-UniformRationalB-Splines)方法因其表示法的、形状控制灵活性,在曲面造型和曲面重构中具有重要作用。目前,还没有在C#中开发OpenGL(OpenGraphicsLibrary)的标准和规范的方法。研究了在C#中利用平台调结合OpenGL进行NURBS曲面快速建模的方法,获得了满意的结果,并给出了实例。

关 键 词:NURBS曲面  曲面建模  平台调用(P/Invoke)  C#语言
文章编号:1004-731X(2006)S2-0475-03
修稿时间:2006-04-26

Approach of NURBS Surface Modeling in C#
ZHOU Man-yuan. Approach of NURBS Surface Modeling in C#[J]. Journal of System Simulation, 2006, 18(Z2): 475-477
Authors:ZHOU Man-yuan
Abstract:NURBS is used in surface modeling and surface reconstruction widely due to its uniformity of representation and flexibility of shape control. There are not standards and uniform methods to develop OpenGL in C# yet. An approach of surface modeling in C# was proposed. NURBS surfaces were constructed rapidly using P/Invoke along with OpenGL. An example was also given. The result indicates that this approach has high efficiency in rapid modeling of NURBS surfaces and is convenient in modifying the local shape of surfaces.
Keywords:NURBS surfaces  surface modeling  P/Invoke  C# programming language
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