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三维纹理映射技术研究
引用本文:舒金辉,蔡葵,周群彪. 三维纹理映射技术研究[J]. 四川大学学报(自然科学版), 2010, 47(1): 77-80. DOI: 10.3969/j.issn.0490-6756.2010.01.015
作者姓名:舒金辉  蔡葵  周群彪
作者单位:四川大学计算机学院,成都,610064
基金项目:国家高技术研究发展计划(863计划) 
摘    要:讨论了三维纹理映射技术中的过程纹理,分析了几种常用的过程纹理函数,运用线性插值和二次插值方法对传统的木纹函数进行了改进,保证木纹颜色变化的连续性,并给出了基于OpenGL实现颜色线性插值和二次插值的木纹效果实例.

关 键 词:过程纹理  木纹函数  线性插值  二次插值

Research of three-dimensional texture mapping techniques
SHU Jin-Hui,CAI Kui,ZHOU Qun-Biao. Research of three-dimensional texture mapping techniques[J]. Journal of Sichuan University (Natural Science Edition), 2010, 47(1): 77-80. DOI: 10.3969/j.issn.0490-6756.2010.01.015
Authors:SHU Jin-Hui  CAI Kui  ZHOU Qun-Biao
Affiliation:College of Computer Science, Sichuan University;College of Computer Science, Sichuan University;College of Computer Science, Sichuan University
Abstract:Process texture of three-dimensional texture mapping techniques is summarized including several procedural texture functions. Traditional wood texture function is modified by linearity interpolating and quadric interpolating, which make the change of wood texture continuous. Wood texture realization examples based on OpenGL by linearity interpolating and quadric interpolating are also presented.
Keywords:process texture  wood texture function  linearity interpolating  quadric interpolating
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