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动漫游戏中虚拟角色的一种群体对抗仿真模型
引用本文:刘箴,柴艳杰.动漫游戏中虚拟角色的一种群体对抗仿真模型[J].系统仿真学报,2012,24(1):40-43.
作者姓名:刘箴  柴艳杰
作者单位:宁波大学信息科学与工程学院,宁波,315211
基金项目:国家自然科学基金(60973099);浙江省自然科学基金(Y1091158);浙江省公益性技术应用研究(2011C23027)
摘    要:计算机在社会科学的研究中正扮演着重要的角色,建立人类群体的行为模型是一个令人感兴趣的话题。采用动漫游戏,探索了一种面向有限空间中人类对抗行为的仿真方法。首先,建立了一个三维虚拟场景和虚拟角色,虚拟角色包含生理参数、心理参数和社会参数。其次,提出了一种情绪决策模型,主要考虑了恐惧和愤怒两种情绪,给出了情绪影响公式。最后,实现了一个三维对抗行为演示原型,通过改变对抗群体的参数,初步发现了一些对抗规律。

关 键 词:社会计算  对抗行为  情绪  群体  虚拟角色

Simulation Model of Crowd Agonistic Behavior for Virtual Characters in Cartoon Games
LIU Zhen,CHAI Yan-jie.Simulation Model of Crowd Agonistic Behavior for Virtual Characters in Cartoon Games[J].Journal of System Simulation,2012,24(1):40-43.
Authors:LIU Zhen  CHAI Yan-jie
Institution:(Faculty of Information Science and Technology,Ningbo University,Ningbo 315211,China)
Abstract:Computer is playing an important role in the research of social science,and modeling the behavior of human crowd is an interesting topic.A simulation method for human agonistic behavior within a limited space in cartoon games was explored.First,a 3D virtual scene and virtual characters were built,and a virtual character was equipped with physiology parameters,psychology parameters and social parameters.Second,an emotion decision model for fear and anger was proposed,and a formula of emotion influence was proposed.Finally,a 3D demo system of agonistic behavior was realized,and some preliminary laws were discovered based on changing the parameters of two antagonism crowds.
Keywords:social computing  agonistic behavior  emotion  crowd  virtual character
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