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基于3DS MAX 6.0和Imagis的三维景观浏览
引用本文:屈年赦,石金峰. 基于3DS MAX 6.0和Imagis的三维景观浏览[J]. 辽宁工程技术大学学报(自然科学版), 2005, 24(Z1): 92-94
作者姓名:屈年赦  石金峰
作者单位:辽宁工程技术大学,测量工程系,辽宁,阜新,123000
摘    要:以数字地图为基础,利用三维地理信息系统软件Imagis2.2.结合3DS MAX 6.0,通过数字地图预处理、三维建模、纹理映射,建立三维景观模型;解决了如何构建精细三维景观及如何将建筑物以3D模型形式导入到Imagis2.2,如何结合Photoshop软件处理透明纹理、模拟植被、路线漫游及三维动画的后期制作等问题.

关 键 词:数字地图  纹理映射  三维景观模型  3D模型
文章编号:1008-0562(2005)增刊-0092-03
修稿时间:2004-12-12

Construction of three-dimensional landscape model by using imagis and 3DS MAX6.0
QU Nian-she,SHI Jin-feng. Construction of three-dimensional landscape model by using imagis and 3DS MAX6.0[J]. Journal of Liaoning Technical University (Natural Science Edition), 2005, 24(Z1): 92-94
Authors:QU Nian-she  SHI Jin-feng
Abstract:In this article, the authors construct a three-dimensional landscape using the 3D GIS software imagis by way of pre-processing the digital map, constructing the three-dimensional model and projecting the texture. they also deal with the involved problems, which may affect the construction of three-dimensional landscape. This text solves how to construct building, stone desk, basketball stands, offer fence, etc 3D model using 3DS MAX 6.0.And how to translate these models into Imagis2.2, how to deal with transparent texture using photoshop software. It also adopts two surfaces that cross imitate the vegetation and adds attribute of buildings and inquiring about attribute, post-production of the three-dimensional animation problems.
Keywords:digital map  texture projection  three-dimensional landscape model  3D model
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