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基于连续细节层次的地表模型实时绘制算法
引用本文:吴亚东,刘玉树. 基于连续细节层次的地表模型实时绘制算法[J]. 北京理工大学学报, 2000, 20(3): 309-312
作者姓名:吴亚东  刘玉树
作者单位:北京理工大学计算机科学与工程系!北京100081
摘    要:研究地表模型的实时绘制,提高绘制速度及可信度。采用点到平均平面的误差度量和基于渐进网格的动态简化方法,使简化可随视点参数而动态变化。

关 键 词:地表模型 实时绘制 误差度量 细节层次 动态简化

An Algorithm for Real-Time Rendering of Terrain Surface Based on Continuous Level of Detail
WU Ya dong, LIU Yu shu. An Algorithm for Real-Time Rendering of Terrain Surface Based on Continuous Level of Detail[J]. Journal of Beijing Institute of Technology(Natural Science Edition), 2000, 20(3): 309-312
Authors:WU Ya dong   LIU Yu shu
Abstract:To investigate real-timerendering of terrain surface, improve the speed of rendering and the fidelity ofsimplification, the algorithm taking the distance from vertex to average plane as theerror metric and progressive meshes based dynamic simplification was used, which providedview-dependent simplification of the model. The use of triangle strips and quickly cullingfaces outside the view frustum also contributed to fast rendering of terrain surface. On aP Ⅱ 300 machine the algorithm achieved a speed of 71ms per frame, and the renderingquality could be accepted. The error metric based on distance from vertex to average planecan produce high fidelity of dynamic simplification, and reduce the complex computationwhen rendering.
Keywords:terrain surface model  real time rendering  error metric  level of detail  view dependent simplification  
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