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高性能面向对象场景图系统
引用本文:罗朔锋,李雪耀,熊新平,蔡继红. 高性能面向对象场景图系统[J]. 系统仿真学报, 2005, 17(2): 424-428
作者姓名:罗朔锋  李雪耀  熊新平  蔡继红
作者单位:1. 哈尔滨工程大学计算机科学与技术学院,哈尔滨,150001
2. 中国航天科工集团二院仿真中心,北京,100854
摘    要:描述了一种高性能场景图系统的设计与实现。主要的设计目的是使三维图形应用开发者从繁琐的低级API(如OpenGL)中解放出来并获得最高的图形性能。该系统可以工作在Windows和各种UNIX变体(如IRIX、Linux等)操作系统上,主要的目标操作系统是Windows,主要针对低端(单处理器)硬件平台(如个人电脑)。应用范围包括视景仿真、虚拟现实、科学可视化、临场感娱乐及其他实时三维图形应用。

关 键 词:面向对象 实时三维图形 场景图 交互式三维图形 图形库
文章编号:1004-731X(2005)02-0424-05
修稿时间:2003-09-01

A High Performance Object-Oriented Scene-Graph System
LUO Shuo-feng,LI Xue-yao,XIONG Xin-ping,CAI Ji-hong. A High Performance Object-Oriented Scene-Graph System[J]. Journal of System Simulation, 2005, 17(2): 424-428
Authors:LUO Shuo-feng  LI Xue-yao  XIONG Xin-ping  CAI Ji-hong
Affiliation:LUO Shuo-feng1,LI Xue-yao1,XIONG Xin-ping2,CAI Ji-hong2
Abstract:This paper describes the design and implementation of a high performance scene-graph system. The principal design goal is to relieve 3D graphics application developers from tedious work on low-level API such as OpenGL and obtain maximal graphics performance. It works on Windows and different Unix variants such as IRIX and Linux, primary target OS being Windows and primary target hardware platform being low-end (single processor) computer such as PC. This system is for visual simulation, virtual reality, scientific visualization, location-based entertainment and other 3D graphics applications.
Keywords:object-oriented  real-time graphics  scene graph  interactive 3D graphics  graphics library  
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