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基于OpenGL的双三次B样条曲面分类与实现
引用本文:赵越,吴初汉. 基于OpenGL的双三次B样条曲面分类与实现[J]. 实验科学与技术, 2008, 6(3): 47-50
作者姓名:赵越  吴初汉
作者单位:云南大学数学系,昆明,650091
基金项目:云南大学校科研和教改项目 , 云南大学校科研和教改项目
摘    要:首先,根据双三次B样条曲面的定义对双三次B样条曲面按节点向量中的分布情况不同,将其分为均匀的双三次B样条曲面、开放性均匀双三次B样条曲面、分段Bezier双三次B样条曲面、非均匀双三次B样条曲面4种类型,同时阐述了4种类型按控制点和节点向量对曲面控制的优缺点。然后,利用OpenGL中给定的函数从向量间距确定,双三次B样条网格特征定义到双三次B样条曲面的接口函数使用,完成上述各类双三次B样条曲面的绘制。

关 键 词:双三次B样条曲面  开放图形处理库  分类  非均匀B样条

Bi-cubic B-spline Surface Classification and Implementation Based on OpenGL
ZHAO Yue,WU Chu-han. Bi-cubic B-spline Surface Classification and Implementation Based on OpenGL[J]. Experiment Science & Technology, 2008, 6(3): 47-50
Authors:ZHAO Yue  WU Chu-han
Affiliation:(Department of Mathematics, Yunnan University, Kunming 650091, China)
Abstract:According to the different distribution of bi-cubic B-spline surface nodes, it can be divided into the following types:uniform bi-cubic B-spline surface, open uniform bi-cubic B-spline surface, sub-Bezier bi-cubic B-spline surface and non-uniform bi-cubic B-spline surface. The advantages and disadvantages of control on the surface are presented for the four types. Using OpenGL function in a given distance from the vector identified, bi-cubic B-spline grid feature definition to bi-cubic B-spline surface of the interface functions to use, various types of bi-cubic B-spline surface mapping are implemented.
Keywords:Bi-cubic B-spline surface  OpenGL  Classification  NURBS  
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