首页 | 本学科首页   官方微博 | 高级检索  
     检索      

群队级兵棋实体智能行为决策方法研究
引用本文:刘满,张宏军,徐有为,冯欣亮,冯玉芳.群队级兵棋实体智能行为决策方法研究[J].系统工程与电子技术,2022,44(8):2562-2569.
作者姓名:刘满  张宏军  徐有为  冯欣亮  冯玉芳
作者单位:1. 陆军工程大学指挥控制工程学院, 江苏 南京 2100072. 中国人民解放军73131部队, 福建 漳州 3630003. 陆军步兵学院, 江西 南昌 3300004. 中国人民解放军71375部队, 黑龙江 哈尔滨 150000
基金项目:国家自然科学基金(61806221)
摘    要:计算机兵棋能够对敌对双方或多方的军事行动进行模拟, 为军事智能决策的研究提供贴近真实战争的决策背景和试验环境。随着被控制棋子类型和数量增加, 这些作战实体的行为决策控制将面临巨大的挑战。本文提出了知识与数据互补的兵棋行为决策算法, 针对较多作战实体(50个左右)的群队级兵棋, 提出了按实体类型分组决策、作战目标指引、位置评估指标并行计算等方法, 设计了群队级兵棋人工智能(artificial intelligence, AI)技术框架, 并实现了一个群队级兵棋AI。该兵棋AI将知识、数据和学习融为一体, 具有设计简单、迁移能力强、决策灵活等优点。

关 键 词:群队级兵棋  并行计算  行为决策  多实体控制  
收稿时间:2021-05-26

Research on behavior decision-making of multi entities in group-level wargame
Man LIU,Hongjun ZHANG,Youwei XU,Xinliang FENG,Yufang FENG.Research on behavior decision-making of multi entities in group-level wargame[J].System Engineering and Electronics,2022,44(8):2562-2569.
Authors:Man LIU  Hongjun ZHANG  Youwei XU  Xinliang FENG  Yufang FENG
Institution:1. Command and Control Engeering College, Army Engineering University, Nanjing 210007, China2. Unit 73131 of the PLA, Zhangzhou 363000, China3. Army Infantry Academy of the PLA, Nanchang 330000, China4. Unit 71375 of the PLA, Harbin 150000, China
Abstract:Computer wargame can simulate the military actions of two or more opposed parties, which provides a decision-making background and experimental environment close to the real war for the research of military intelligent decision-making. With the increase of the type and number of controlled entities, the intelligent behavior decision-making will face great challenges. This paper proposes the behavior decision-making algorithm by complementary knowledge and data for group-level wargame which has multi entities (about 50), including decision-making grouped as entity type, operational target allocation guidance, parallel calculation of position evaluation. Then, we design the framework of group-level wargame artificial intelligence (AI) technology, and realizes it. The wargame AI integrates knowledge, data and learning, has the advantages of less design workload, strong migration ability and flexible decision-making.
Keywords:group-level wargame  parallel computing  behavior decision-making  multi entities control  
点击此处可从《系统工程与电子技术》浏览原始摘要信息
点击此处可从《系统工程与电子技术》下载免费的PDF全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号