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基于SPH的运动物体与水交互仿真建模方法
引用本文:丁刚毅,赵欣,李凤霞,许仁杰. 基于SPH的运动物体与水交互仿真建模方法[J]. 系统仿真学报, 2010, 22(5)
作者姓名:丁刚毅  赵欣  李凤霞  许仁杰
作者单位:1. 北京理工大学,软件学院,北京,100081
2. 大连大学,信息工程学院,大连,116622
3. 北京理工大学,计算机学院智能信息技术北京市重点实验室,北京,100081
基金项目:总装预研项目(513040103)
摘    要:提出一种基于SPH的运动物体与水交互的仿真建模方法。该方法以坠落物体为例,对物体和水进行粒子化,建立物体粒子与水粒子的受力分析模型和状态更新方法,以及粒子与障碍物的碰撞检测方法,并基于MarchingCubes算法从水粒子的数据中抽取出水的自由运动表面,完成水面绘制。实验结果表明,该方法能获得比较真实的仿真效果,且当粒子数量低于6000个时,可达到实时仿真的速率。

关 键 词:SPH  运动物体与水交互  仿真建模  Marching Cubes  粒子  

Modeling Method of Motorial Solid-water Interaction Based on SPH
DING Gang-yi,ZHAO Xin,LI Feng-xia,XU Ren-jie. Modeling Method of Motorial Solid-water Interaction Based on SPH[J]. Journal of System Simulation, 2010, 22(5)
Authors:DING Gang-yi  ZHAO Xin  LI Feng-xia  XU Ren-jie
Abstract:A real-time simulating method based on SPH for interaction between motorial solid and water was proposed.This method took falling solid as an example,and particlelized it as well as water.The force analysis and state update models were established for solid and water particles,and a collision detecting method between particles and obstacles was proposed also.The water surface was extracted from water particles based on Marching Cubes for final rendering.Experimental results show that the method is realistic...
Keywords:SPH  motorial solid-water interaction  simulation modeling  Marching Cubes  particles  
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