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与视点相关的多分辨率地表模型简化算法
引用本文:邢伟,孙延奎,唐泽圣. 与视点相关的多分辨率地表模型简化算法[J]. 清华大学学报(自然科学版), 2004, 44(1): 29-32
作者姓名:邢伟  孙延奎  唐泽圣
作者单位:清华大学,计算机科学与技术系,北京,100084
基金项目:国家自然科学基金资助项目(60203003)
摘    要:为了提高交互式显示复杂三维模型的效率,针对规则地表模型提出一种多分辨率简化算法,充分利用帧间相关性加速动态简化过程。算法采用自适应四叉树结构判定地表模型可见性区域,减少绘制过程中处理的数据量。同时根据帧间变化的规律性,按照相邻帧间显示状态发生改变的顶点集合来局部修改需要绘制的三角形链表,并对其进行可见性裁剪,从而快速得到当前帧的简化网格模型。实验结果表明,该算法有效减少了简化计算量,对中等规模地形绘制速度可达到15帧/s,基本能满足交互式漫游的实时性要求。

关 键 词:图形识别  动态绘制  帧间相关性  多分辨率简化  自适应四叉树  地表模型
文章编号:1000-0054(2004)01-0029-04
修稿时间:2002-11-14

View-dependent and multi-resolution simplification algorithm of a terrain model
XING Wei,SUN Yankui,TANG Zesheng. View-dependent and multi-resolution simplification algorithm of a terrain model[J]. Journal of Tsinghua University(Science and Technology), 2004, 44(1): 29-32
Authors:XING Wei  SUN Yankui  TANG Zesheng
Abstract:View-dependent simplification and multi-resolution representation is an effective method for interactive visualization of complex 3-D models. A multi-resolution algorithm was developed for regular terrain models with frame coherence used to accelerate the dynamic simplification. The algorithm uses a self-adaptive quadtree structure to determine the visible area of the terrain mesh to reduce data processing during rendering. The rendering triangle list of the last frame was modified locally based on the changed vertex set between coherent frames to quickly generate the rendering triangle list for current frame. Experiments demonstrate that the algorithm effectively reduces the computational time and reaches a rendering speed of about 15 frames/s, sufficient for real-time interactive navigation over a terrain model.
Keywords:image recognition  dynamic rendering  frame coherence  multi-resolution simplification  self-adaptive quadtree  terrain model
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