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粒子系统在计算机图形学中占有至关重要的地位,被用于实时模拟自然景物和现象中.在粒子系统的基本理论结构上研究了面向对象的图形渲染引擎(OGRE)粒子系统的核心原理以及粒子脚本语言.提出了一种基于OGRE粒子系统的喷泉模拟方法,在该图形渲染引擎下实现了多种喷泉效果.使用这种简本语言使程序员更容易开发,大大提高了喷泉模拟的开发速度和开发效率. 相似文献
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The evacuation efficiency of building plans is of obvious importance to the public safety. The complexity of building plans, however, makes it difficult for the efficiency evaluation. This paper presents a computational model AutoEscape, which can simulate the evacuation process for any given occupant distribu-tion in buildings. Designed as an extensible multi-level structure, the model constructs the geometry level and occupant level and establishes the interactions between levels. The GIS-based environmental analysis is realized to automatically generate the geometric representation and formulate the cognition of agents. The multi-agent based technology is employed to simulate the crowd behaviors with autonomously acting individuals. A visualization component, which provides 3D free observations for the simulation process, is developed on the platform of OGRE and integrated into the system interface in form of ActiveX control. Finally, a case study has been conducted and the results have been compared with the results of an existing model to show the reliability and capacity of AutoEscape simulation. 相似文献
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研究运用3D引擎OGRE来实际模拟舞台灯光虚拟效果,通过虚拟建模以及通过渲染引擎对舞台和灯光的渲染,来模拟现实中的舞台和灯光。本文主要实现了以下两个方面,一是运用3D引擎OGRE来实际模拟舞台灯光虚拟效果,二是通过CEGUI(Crazy Eddie’s Gui System)系统给用户提供实时的交互功能。通过OGRE渲染引擎实现舞台和灯光的渲染,可以逼真的模拟现实中的舞台和灯光。而通过实时交互功能,用户能方便的模拟灯的增减,灯光的亮度、色度的改变,灯光的移动和旋转。同时实现舞台烟雾,舞台粒子系统等效果。 相似文献
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