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1.
Community indicators have been a frequent focus of the scholarly literature. There has been little exploration, however, in relation to rural communities, especially in developing countries. This reflects the special challenges associated with the complexity of rural systems, and the difficulties involved in developing appropriate and systemic indicators for rural communities. Identifying indicators that help the community to monitor progress towards sustainable outcomes requires a framework that is both practical and holistic. This paper introduces a participatory systemic framework for identifying community indicators, which respects the principles of complexity and honours the sense of ownership present in the communities. This framework is an iterative, sharing, co-learning engagement process that extends from creating a shared vision and extracting its core messages, to identifying indicators of progress and determining what actions to try. Importantly, this framework enables us to rank the indicators identified by communities with reference to ‘leverage points’, the best places to intervene in the social-environmental system for transformational change. This framework provides a potential pathway for sustainable rural development and perhaps also for organisations and urban communities. 相似文献
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M. J. Taylor M. Baskett G. D. Hughes S. J. Wade 《Systems Research and Behavioral Science》2007,24(3):359-368
In this paper we examine how soft systems methodology (SSM) can benefit the initial identification and communication of new computer game concepts between those involved in its development. Computer games are a multi‐billion pound worldwide part of the entertainment industry. However, they are a relatively new type of software product and as such the manner in which they are designed and developed is still evolving. Computer games can be highly complex software systems that involve the expertise of a wide range of professionals ranging from programmers to animators, artists and musicians. When designing computer games, new game concepts can be difficult to communicate. In addition, the creative process could be benefited if game design ideas were capable of being shared widely and discussed. Copyright © 2007 John Wiley & Sons, Ltd. 相似文献
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对墨西哥湾北部水深约540m的上陆坡GC185区(GC-F样品)和水深约2200m的下陆坡AC645区(AC-E样品)冷泉碳酸盐岩中的脂肪酸及其单体化合物的δ13C进行了分析.在AC-E和GC-F冷泉碳酸盐岩样品中检测到了30多种脂肪酸化合物,均以主峰碳为C16的低碳数(C20)脂肪酸为主,具偶碳优势,主要包括正构脂肪酸、异构(i-)/反异构(ai-)脂肪酸以及带支链的(iso/anteiso)奇碳数脂肪酸.其中n-C12:0,n-C13:0,i-C14:0和n-C14:0具有明显偏低的δ13C值(-39.99‰~-32.36‰),可能来源于冷泉生物.n-C18:2和C18:1△9具有相同的碳同位素值,可能来源于冷泉渗漏区贝氏硫细菌属/辫硫菌属.支链奇碳数脂肪酸(iso/anteiso-C13~C17)具有特别负的δ13C值(-63.95‰~-44.17‰),明显不同于其他类别脂肪酸的碳同位素值,推断这类化合物是海底渗漏区甲烷厌氧氧化过程中的硫酸盐还原细菌生命活动的产物. 相似文献
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铜镜表面“黑漆古”中“痕像”的研究 总被引:2,自引:0,他引:2
采用矿相薄片制备方法暴露出“黑漆古”矿化层。矿相显微镜下偏光现察,此矿化层透光、且具有原金属的α与δ痕像及较多圆形颗粒,说明此矿化层是铜镜自身的组成部分而不是附加在镜面上的沉积物或镀锡层腐蚀产物。此矿化层的SEM能谱分析显示,a与a痕像以及圆形颗粒在成分上是十分相近的,是高Sn、低Cu并含有一定量的Pb、Si、Fe。XPS及XRD分析结果显示铜镜“黑漆古”表面以SnO2。细晶为主要组成。以上研究结果对探讨“黑漆古”形成机理提供直接证据。进一步表明矿化层的形成是在铜镜埋葬环境下腐蚀作用的结果,发生了氧化-络合-凝胶析出及脱水等一系列化学变化。 相似文献
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Sven Herrmann Katharina T. Huber Vincent Moulton Andreas Spillner 《Journal of Classification》2012,29(3):321-340
A k-dissimilarity D on a finite set X, |X|????k, is a map from the set of size k subsets of X to the real numbers. Such maps naturally arise from edgeweighted trees T with leaf-set X: Given a subset Y of X of size k, D(Y ) is defined to be the total length of the smallest subtree of T with leaf-set Y . In case k?=?2, it is well-known that 2-dissimilarities arising in this way can be characterized by the so-called ??4-point condition??. However, in case k?>?2 Pachter and Speyer (2004) recently posed the following question: Given an arbitrary k-dissimilarity, how do we test whether this map comes from a tree? In this paper, we provide an answer to this question, showing that for k????3 a k-dissimilarity on a set X arises from a tree if and only if its restriction to every 2?k-element subset of X arises from some tree, and that 2?k is the least possible subset size to ensure that this is the case. As a corollary, we show that there exists a polynomial-time algorithm to determine when a k-dissimilarity arises from a tree. We also give a 6-point condition for determining when a 3-dissimilarity arises from a tree, that is similar to the aforementioned 4-point condition. 相似文献
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An EM algorithm for fitting mixtures of autoregressions of low order is constructed and the properties of the estimators are explored on simulated and real datasets. The mixture model incorporates a component with an improper density, which is intended for outliers. The model is proposed as an alternative to the search for the order of a single-component autoregression. The methods can be adapted to other patterns of dependence in panel data. An application to the monthly records of income of the outlets of a retail company is presented. 相似文献